See the upgrade guide for compatibility options and how assets are upgraded.Īnimation: Fixed animation clip name to not be removed when clip asset is overwrittenĪsset Pipeline: Fixed issue with asset reference getting lost, if asset is modified and domain reload is done in the same refresh.ĭocumentation: Fixed incorrect measurement units for ArticulationDrive.forceLimit. URP: URP will no longer render via an intermediate texture unless actively required by a Renderer Feature.
Terrain: Updates the version of Terrain Tools included the Package Manager to 4.0.3. Package: Released Localization package 1.0.3
Mono: Enabled Brotli compression for Windows with the Mono runtime.XR: Scene View doesn't render when opening new AR or VR Template project or pressing "Show Tutorials" Vulkan: The Scene's GameObjects textures are seemingly random and change colours depending on the Scene's Camera pos. Video: Crash on WindowsVideoMedia::StepAllStreams when reimporting a. Scripting: Increased Script Assembly reload time Scripting: Error CS8035 is thrown on opening a project when using rulesets Quality of Life: Scrolling is jumping when scrolling in the Input Manager Profiling: Profiler's timeline view loses context frames when frames go out of Frame Count bounds Profiling: GUIStyle errors are thrown when entering Play mode with docked Profiler and the "Maximize On Play" option Enabled Packman: User can't easily configure location of both UPM and Asset Store package local cache
NETStandard 2.1 in the editor is missing System.Memory, System.Buffers at runtime Mobile: Build fails when there are 680 or more files in the Streaming Assets folder
Metal: Editor randomly crashes in MetalWindow::EndRendering when Player Settings window is repainted/opened Metal: Game View glitches with Apple Silicon Editor Input: Touch Input doesn't work in Play Mode when running an Editor on a Touchscreen device HD RP: HDRP Template fills the Console with "Shader uldn't open include file" messages after building the project Global Illumination: Fallback to CPU PLM in CL_INVALID_MEM_OBJECT after switching light color only and rebaking GI
Global Illumination: Crash while sculpting Terrain and Baking Lightmaps